<h3>Summary</h3> <p>This is a second-easiest boss in the Second Coil of Bahamut. Some say that it's the easiest. Still it takes a single mistake to wipe a party.</p> <p>So go and watch a guide from <a href=http://www.youtube.com/watch?v=mJeR7UAPDyQ>MrHappy</a> or <a href"=http://www.youtube.com/watch?v=IeUiwRI6rqM">MTQcapture</a>. Or both.</p> <p>Here's the essential information you need to keep in your head to successfully raid it with a party of sempais.</p> <p>First off, this fight requires <b>tight</b> stacking. <b>STACK!</b></p> Fight consists of up to eight mini-phases. During each mini-phase predefined towers outside of arena rise and start gaining charges. When a tower charges to the maximum it releases its ability. Also if two towers gain a charge at the same time, Avatar gets a stacking buff. Letting two or more towers charge to the maximum at the same time results in a wipe. <h3>Tower Pushing</h3> To not let towers charge at the same time we add charges by entering shiny area in front of tower. Charging towers is incredibly important so we have predefined roles for this. Every DPS has a role in tower pushing. KNOW YOUR ROLE! For simplicity let's call tower-pushers <b><font color=#aa00ee>D1</font></b>, <b><font color=#aa00ee>D2</font></b>, <b><font color=#ee00aa>M1</font></b>, <b><font color=#ee00aa>M2</font></b>, <b><font color=#ee88aa>M3</font></b> (usually a scolar) and <b><font color=#eeee00>X1</font></b>. <h4>Sets #1-#5:</h4> <ol> <li> <b><font color=#aa00ee>D1</font></b> and <b><font color=#aa00ee>D2</font></b> go to Dreadnaught tower. </li> <li> <b><font color=#ee00aa>M1</font></b> and <b><font color=#ee00aa>M2</font></b> go to Mines tower. </li> <li> <b><font color=#aa00ee>D1</font></b> and <b><font color=#aa00ee>D2</font></b> go to Dreadnaught tower. <b><font color=#ee88aa>M3</font></b> should push Dreadnaught tower to full charge after brainjack on tank wears off. </li> <li> <b><font color=#ee00aa>M1</font></b> and <b><font color=#ee00aa>M2</font></b> go to Mines tower. </li> <li> (Normally skipped) <b><font color=#ee88aa>M3</font></b> goes to Mines tower. <b><font color=#ee00aa>M2</font></b> goes to Mines tower only after his debuff wears off. </li> </ol> <h4>Sets #6-#8:</h4> <em>NB: If a pusher mentioned in a list below has alagan field debuff he <b>DOES NOT</b> charge his tower.</em> <ol start=6> <li> <b><font color=#aa00ee>D1</font></b> and <b><font color=#aa00ee>D2</font></b> go to AOE tower. <b><font color=#ee00aa>M1</font></b> goes to Mines tower. If set #5 is skipped, <b><font color=#ee00aa>M2</font></b> replaces a person with Alagan field if necessary. If phase 5 was not skipped and, consequently, <b><font color=#ee00aa>M2</font></b> cannot replace due to a debuff, this role goes to <b><font color=#eeee00>X1</font></b>. Tank pushes AOE tower to full charge after first Alagan Field explodes (only if everyone topped). </li> <li> <b><font color=#aa00ee>D1</font></b> and <b><font color=#aa00ee>D2</font></b> go to AOE tower. <b><font color=#ee00aa>M1</font></b> goes to Mines tower. <b><font color=#ee00aa>M2</font></b> replaces a person with Alagan field if necessary. </li> <li> Same as #7. </li> </ol> <h3>Ballistic Missile</h3> <p>After set #2, #3, #4 and #5 avatar binds two players and starts casting ballistic missile. We stack mainly to make countering this as easy as possible.</p><p>We have a priority system to counter ballistic missile. Only an unbound resolver with highest resolve priority is allowed in telegraph circles. If you are not bound, exit them immediately.</p><p>If you are bound, don't move immediately after first missile lands (BOOM!), wait until second "BOOM".</p> <h3>Alagan Field</h3> Person with alagan field should avoid all avoidable damage! <b>Third</b> alagan field should be stoneskined ASAP! Use quick cast during alagan field cast. <h3>Brain Jack</h3> <p>Occurs during sets #3-#5. We have a predefined player (melee) to stand under Avatar and bait brainjacked tank.</p> <h3>Mines</h3> Tank handles mines on his half of arena. We don't have predefined mine-poppers for party half.